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Devlog
Engie version 0.1
August 10, 2023
by
nathanael-specht
Engie the game engine is now on version 0.1! This means there won’t be any more major rewrites, nor changes to Engie’s folder layout. First, Engie is only C++ now. Engie’s C code is removed and...
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Engie version 0.0.4
May 10, 2023
by
nathanael-specht
Engie the Game Engine version 0.0.4 is now live! I decoupled a lot of things from each other, and moved some functions around. As a result, the graphics, audio, event, time, and math modules are indep...
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I Added Better Audio Processing and Nested Rendering to my Game Engine
April 03, 2023
by
nathanael-specht
#devlog
What the title says. I added better audio processing and nested rendering to my game engine. Engie now uses float32 audio, and proper decibel mixing using exponentials and logarithms. Volume control i...
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I Ported My Game Engine From C to C++
March 08, 2023
by
nathanael-specht
What the title says. I changed Engie from C (ver. 0.0.1) to C++ (ver. 0.0.2), after realizing that I was using too much mental capacity to simply understand my code. I’ll continue to include the C v...
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New Project!
March 01, 2023
by
nathanael-specht
Version 0.0.1 for Engie the game engine is now available for download! It is still experimental, the demo is just barebones UI components, and there are no tests so use at your own risk! Then why make...
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